World.cpp >>> AGameModeBase::InitGame - C++ Actors PreInitializeComponents() AGameModeBase::PreInitializeComponents() AGameModeBase::InitGameState() - C++ World.cpp >>> AGameModeBase::PreLogin - C++ UWorld::SpawnPlayActor() AGameModeBase::Login() - C++ AGameModeBase::SpawnPlayerController() - C++ AGameModeBase::InitNewPlayer() - C++ AGameModeBase::FindPlayerStart() - C++/BP AGameModeBase::FindPlayerStart_Implementation() AGameModeBase::ChoosePlayerStart() - C++/BP SpectatorOnly!=1 ? AGameModeBase::MustSpectate() - C++/BP AGameModeBase::ChangeName() - C++ AGameModeBase::K2_OnChangeName - BP. Alias: OnChangeName AGameModeBase::PostLogin - C++。第一个可以在PlayerController上安全RPC的地方或时机。 AGameModeBase::GenericPlayerInitialization() AGameModeBase::InitializeHUDForPlayer() - C++/BP AGameModeBase::MustSpectate() - C++/BP AGameModeBase::K2_PostLogin() - BP. Alias: OnPostLogin() AGameModeBase::HandleStartingNewPlayer() - C++/BP AGameModeBase::HandleStartingNewPlayer_Implementation() AGameModeBase::MustSpectate() - 见上 AGameModeBase::PlayerCanRestart() - C++/BP AGameModeBase::RestartPlayer() - C++ AGameModeBase::FindPlayerStart() - 见上 AGameModeBase::RestartPlayerAtPlayerStart() - C++ AGameModeBase::MustSpectate() - 见上 if-else ? AGameModeBase::GetDefaultPawnClassForController() - C++/BP AGameModeBase::SpawnDefaultPawnFor() - C++/BP AGameModeBase::SpawnDefaultPawnFor_Implementation() AGameModeBase::SpawnDefaultPawnAtTransform() - C++/BP if-else ? AGameModeBase::InitStartSpot() - C++/BP if-else ? AGameModeBase::FinishRestartPlayer() - C++ if-else ? AGameModeBase::K2_OnRestartPlayer() - BP. Alias: OnRestartPlayer Controller.cpp >>> AController::Destroyed() AGameModeBase::Logout() - C++ AGameModeBase::K2_OnLogout() - BP. Alias: OnLogout UGameplayStatics::ParseOption() - 调查支持哪些参数 |
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