#588
Camera视图变换
![]() |
注意Clip空间的描述:After the perspective projection matrix was applied. Note that W in Clip space is the same as View Space Z. 也就是说:Wclip=Zeye
在Clip空间内的culling操作:-|w|<=x,y<=|w|, z<=w为可视
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#588
Camera视图变换
![]() |
注意Clip空间的描述:After the perspective projection matrix was applied. Note that W in Clip space is the same as View Space Z. 也就是说:Wclip=Zeye
在Clip空间内的culling操作:-|w|<=x,y<=|w|, z<=w为可视
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