#590 UE坐标空间、坐标系   concept     Coordinate System     UE4     about a year ago (owner) Document
注意Clip空间的描述:After the perspective projection matrix was applied. Note that W in Clip space is the same as View Space Z. 也就是说:Wclip=Zeye
在Clip空间内的culling操作:-|w|<=x,y<=|w|, z<=w为可视